University of Lincoln

Games Computer

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Program Information

School:University of Lincoln
Faculty:School of Computer Science
Degree:Master; Honours
Field of Study:Computer Graphics
Description:MComp Games Computing specifically aims to develop professional and transferable skills in the selection and deployment of a range of methods, techniques and practices appropriate for a games computing professional.

The course is distinctive in that it provides strong conceptual and methodological groundings in game software design and development, as well as the contemporary approaches to more general software development.

In particular, the Games Computing curriculum gives students exposure to, and the opportunity to develop skills in, core areas of game development. Students are encouraged to develop their own creativity and advanced computing skills, and to recognise that software engineering methodologies and principles are as important as creative design in the success of a computer game product.

Mathematics and programming activities give a firm base on which to develop these principles. Opportunities to develop software within computer games console environments, such as the Xbox 360 as well as within desktop and mobile environments, are designed to encourage students to further demonstrate their skills.
URL:Games Computer at University of Lincoln
Course Based:Yes
Length:3 Year(s)
Modified on March 15, 2014

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