Location
Start Dates

  • September 03, 2024
  • January 09, 2025
Duration

3Terms

Program Delivery

  • In Class
Tuition & Fees

Domestic: CAD $22,462
International: CAD $21,462


Program Description

The Foundation in Entertainment Arts certificate program is a full-time, one-year Centre for Entertainment Arts (CEA) program to prepare you for advanced studies in animation, modelling, visual effects, or game development. Students who are interested in a career in entertainment arts will be taught how to observe, represent, and ultimately development fundamental visual decision making skills in a variety of formats.

  

With classes such as figure drawing, colour and design, sculpting, and more, the students will be able to create increasingly expressive, dynamic, and consistent artistic works, while establishing a well-rounded technical base. Graduates of this program will be well-positioned to pursue intermediate or advanced programs of study in line with their specific professional goals in the industry. This program welcomes students in September and January.

  

You will receive foundational, hands-on training in the industry software and workflows. Students will also work to develop a strong personal portfolio which will help graduates gain entry into the advanced diploma programs at Centre for Entertainment Arts.

Software and hardware taught in this program:

  • Adobe Creative Cloud
  • Adobe Photoshop
  • Confluence
  • Nuke
  • Maya
  • Blender
  • Microsoft Office
  • Substance Painter
  • Unreal
  • zBrushCore

 

Course Listings Request More Information Applying FAQ
Domestic Applicants

Welcome Centre
South Campus – Main Floor
info@bowvalleycollege.ca
403-410-1402


International Learner Applicants

International Education
South Campus – Main Floor
international@bowvalleycollege.ca
403-410-3476


Admission Requirements

  • High School Diploma or equivalent 

Or

  • English 30-1, English 30-2 or equivalent

Or

And

  • Portfolio submission of 5-10 pieces (8+ pieces are recommended) of artistic work (e.g. sketches, renderings, design variations) in digital format. Successful portfolios reflect a broad range of techniques, influences, styles, and subject matter. Submissions must represent the original work of the applicant; if an item is a collaborative piece, list all contributors and describe your contribution.

    If you have questions or would like an informal pre-assessment of your portfolio, please email ceaportfolio@bowvalleycollege.ca. Watch this video for more information.
English language proficiency requirements

For applicants whose first language is not English, please review English language proficiency requirements.

How to Apply

Domestic Applicants

Welcome Centre
South Campus – Main Floor
info@bowvalleycollege.ca
403-410-1402


International Learner Applicants

International Education
North Campus – Third Floor
international@bowvalleycollege.ca
403-410-3476

Course Listing


Full course outlines are available here.

Curriculum subject to change.

Term 1

Required CoursesCredit

An in-depth study of drawing principles is critical to both observation and formulating visual idea. In this course, students will analyze lines, forms, and lighting and how these basic principles will allow them to communicate their ideas into believable images. Perspective, composition, and value pattern are other important concepts covered in this class.

This entry-level course covers the basics of photography as well as how their virtual counterparts work inside a production environment. The students will learn fundamental photography principles such as exposure, depth-of-field, composition, white balance, histograms, and practical workflows.

This is an introductory course designed to explore the basic principles of drawing with the human figure as the focus. Students work directly from the nude model to develop an understanding of gesture, proportion, rhythm, balance, structure, and musculature.

The principles and concepts of the three-dimensional nude human form are presented in this sculpture course. Human proportion, structure, geometry, balance, and anatomy will be explored in projects designed to enhance understanding of 3-D form, volume and space.

Term 2

Required CoursesCredit

An in-depth study of colour and design principles. Students will use analogous, complementary and analogous split complementary palettes to explore colour harmony. Additional topics include muting and toning of colour, colour psychology, advancing/receding colour, simultaneous contrast, colour proportion, the influence of light temperature on colour, design unity and visual emphasis.

The second sculpting class will focus in on the human head and face. Studying the anatomy closely in 3D form will allow the students to understand head and facial features from many angles. ZBrush will also be incorporated to learn about the character sculpting pipeline.

This course is a focused examination of the basic form and structure of the head, with additional study of individual parts of the head. All the while more advance drawing and painting techniques will be discussed. A companion course to the head sculpting so the students can learn how to closely examine any subject matters from both 2D and 3D perspectives.

In this course the students will be introduced to all the advanced programs the Centre for Entertainment Arts has to offer. With a comprehensive overview of the industry, students will gain valuable information regarding their future advance entertainment art studies.

Term 3

Required CoursesCredit

This course is an intensive introduction to digital painting tailored to the visual development design process. Students will utilize Photoshop and 3D software to develop compositions emphasizing the design of cohesive story elements. Students will create a suite of thematically related pieces demonstrating consistent lighting and effective value, colour, depth, and focal point(s).

This is a focused introduction to painting in a traditional medium. Students learn to indicate simple form with a single light source and then learn to paint form lights, various forms, and cast shadows. Students also gain an understanding of warm and cool colours. Emphasis is on composition, cropping, overlapping and placement in the picture plane.

Maya is a critical element in all the industry production pipelines. In this class students will be introduced to all the basic functions of Maya such as modeling, texturing, animation, and lighting. This brief overview will help students gain confidence when tackling specific aspect of Maya in the advance programs.

This course will focus on working with industry on a real-life application for the creation of: sculptures of quadrupeds, mammals, and other animals. Students will have the opportunity to explore animal sculptural compositions from sketches, drawings, small 3-D models and finished scaled-up sculptures in clay and plaster. Both anatomical realism and abstracted gestural movement will be explored. Professional aspects of design, finish, and personal style for portfolio solutions will be examined. The results of this course will be used to create a portfolio for graduates as they seek employment or access to more advanced programming.

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